A Childhood Without Fear (Final Major Project Unreal Engine)
This project
Unreal engine, Pc Game
Drift Over Drive is a solo developed game where the player races with six or more ai racers to try and be first place.
As part of the current development progress, I have implemented a fully functional main menu system that includes a settings menu that allows players to adjust game options. In addition, I have also carried out a working pause menu that allows the player to restart the level or to quit the game. Regarding the gameplay, I have created the first playable level, that establishes the level/ track design.
As a solo developer, I am responsible for all the major aspects of the project, including game design and programming knowledge. This project will highlight my ability to manage and execute a full developed game.
Drift Over Drive is an ongoing project, with plans that expand features such as different levels, a scoreboard that tracks progress and Improved Ai behaviour. I would also like to include an additional feature for replay ability, so the player can watch back the games to see what they could improve on. Each race is designed to feel intense and more competitive with AI racers who are programmed to provide a challenge that adapts to the players playstyle
Unreal engine, Pc Game
Drift Over Drive (Unreal Engine)
Topdown trails (Unreal Engine)
This was my first ever unreal engine project at university, to which I was tasked to create a top down player based game which was heavily based on level design for one of my projects.
Within this I blocked out a two minute dungeon level to where the player explores certain areas of the level . I also created multiple different textures such as a water and fire textures that can be seen when playing the game. Additionally, I experimented with different elevations through the level, by introducing raised platforms, lowered pathways and subtle height differences to engage how the player navigates through the level.
In this level, I also created a pickup system where the player would have to find and collect thirty spinning squares to which would appear in the top left corner to indicate how many has been collected. These pickups were positioned in a way that encouraged the player to explore the entire dungeon which would reward the players for thoroughly navigating each area.
Unreal engine, Pc Game