This page is dedicated to showcasing work that I have either completed or am actively developing on as part of my game design growth. I focus on improving my skills which includes programming in C++, Blueprints in Unreal Engine and finally 3D modelling.
Programming in C++ (Unity)
I decided that I needed to get better at programming in C++. So to do this I made many projects throughout my time at university and pracitced with some of the basics such as making the player move left and right. I then went onto making more complex things when I had a better knowledge of C++.
I was in an indie game group who were making a 2D Unity game to which they needed a desinger and a programmer. I programmed the player movement, crouching, dialogue within the game, moving platforms and much more. This helped me gain a lot of understanding of C++ and the game engine Unity.
My goal in working with blueprints in unreal engine is to try to deepen my understanding of visual scripting and apply it to functional games. I managed to build a strong knowledge of scripting during university, and wanted to push the knowledge and expand my skills within blueprints.
Within some of my games I have created, I have made a different variety of functions that are fully customizable and easy to understand. I figured out how to make a flashing light system that allows the players sanity bar to be affected by going into the trigger box that relies heavily on blueprints. I have also created an objective system that guides the player through the game which provides a clearer understanding of what to do.
I have also created a jumpscare that turns of all the lights within the room when the player enters and mannequins then start to spawn all around the room.
Throughout my other projects, I have manage to create traps and puzzles throughout blueprints. I also learnt a lot about different functions such as variabeables, floats, strings and many other functions that Unreal Engine has.
Blueprints in unreal engine
3D Modelling (3dsmax)
3D modelling is by far my most challenging aspect of game design. To address this, I have been using 3dsmax to develop my skills which focuses on creating simple and complex models. Through this process, I have Improved my knowledge and my understanding of how the software works even better. However, I am still creating models to refine the skills that I have learnt.
Within this I created a real life Shinto temple to which I created myself for a Japanese game that I had worked on called Blade of Kusanagi.